I am Alexandra Quinby, a concept artist, illustrator, 3D artist, and chocolate lover located in Irvine, California. I have extensive experience with Adobe Photoshop, Autodesk Maya, and 3D Coat.

I have worked on multiple professional projects, including Star Chamber (shipped 2016) an unannounced fantasy game, the Apple Arcade puzzle game Where Cards Fall (shipped 2019), and World of Warcraft. I modeled and textured low-poly characters, props, and modular set pieces as well as composed and set-dressed levels for Where Cards Fall. I contributed to nearly all art tasks associated with Star Chamber's and the unannounced fantasy game's development, from 2D asset illustration and UI design to concept art and 3D modeling, texturing, and lighting.

I've always had a passion for games, and I take joy in creating character, prop, and environment concepts and bringing them to a completed 2D or 3D game-ready state. I have a strong affinity for vivid and harmonious colors, and I love integrating them with my work. 

For inquiries you can contact me via email at amquinby@gmail.com.



Blizzard Entertainment | Associate Prop Artist  |  July 2019 - Present
Concepting, 3D Modeling, texturing, and animating low-poly props for game World of Warcraft.

The Game Band | 3D Artist  |  July 2017 - July 2019
3D Modeling and texturing low-poly props, environment pieces, modular architectural sets, and characters from concept art. Assembling and set-dressing interior scenes and exterior levels for game Where Cards Fall.

Senntertain | Freelance Illustrator | February 2017
Illustrated four cards for card game "Unicorn-Hunters".

The Game Band | Freelance 3D Character Artist  |  October 2016
3D Modeled and textured low-poly characters from concept art for game Where Cards Fall.

Reverge Studios | 2D/3D Artist | May 2015 - May 2016
Star Chamber: Illustrated background images, 2D assets, and created UI elements.
Unannounced project: Created concept art for characters, environments, and props. Modeled and textured game characters.

Concrete Park | Colorist Intern | May 2014 – August 2014
Brought pages from line-art to full color for comic book Concrete Park, published by Dark Horse Comics. http://www.concretepark.com/ 


Design & Illustration
Adobe Photoshop. Autodesk Maya. Zbrush. 3D Coat. Sculptris. Adobe Illustrator. Concept art & design. Character & environment modeling. Texturing. Animation.

Passionate. Dedicated. Focused. Thorough. Quick to learn new programs. Able to communicate clearly. Great listening and comprehension skills. Takes direction with confidence.


OTIS College of Art and Design | 2011 - 2015
www.otis.edu | Los Angeles, CA
Digital Media major. Bachelor of Fine Arts. Dean's list 2015.

Academy of Art | Summer 2009
www.academyart.edu | San Francisco, CA
Comic Book Illustration

Using Format